
#ifndef COLLECTABLEMANAGER_H
#define COLLECTABLEMANAGER_H

#include "Collectable.h"
#include "Player.h"

namespace ETM
{
	class CollectableManager
	{
	private:
		std::vector<Collectable*> collectables;

	public:
		CollectableManager();
		void Update(Player* player, float delta);
		void Render(sf::RenderWindow& window);

		void AddCollectable(Collectable* col);
	};
}

#endif